Another Day, Another App

Once again I’m building a new app.

We’ve been here before, I know. But I find that I can only really invest the time and effort necessary to deliver an app to the App Store if it’s an app I really believe in. My last development attempt, MyFitnessTimer, was something that I did believe in to begin with as I thought it would solve a problem for me. However, the more I exercised the more I realised I didn’t need the timer solution I was building. My interest waned, and development stalled then stopped.

This isn’t the case with the game I started to build about a month ago. This is a game that I’ve wanted to play for a long time, since I first got an iPhone and realised how excellent an interface touch was.

I like many different types of game, but one of my favourite things is a game built around an addictive central mechanic with no frills getting in the way. If it’s done right, the mechanic will be simple to play and will allow the user to get better by repetition of play. There will be no need for power-ups or stat points to improve skills. In this respect the new game is similar to darts, in that there is only one thing you have to do, but there are a multitude of games that can be played using the mechanic.

The biggest challenge so far has been trying to create a convincing CPU AI so that the game can be played competitively in single-player mode. However, as my game will support many variants around a theme, the AI has to be written specifically for each variant. I think this will ultimately be the most important part of the whole development.

There is no name for the game yet, although there are a few possibles up for consideration. All good things…

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