Integrating SQLite and Swift with the excellent GRDB.
How an iPad Pro has transformed my workflow.
ExerPlan is the working title of a new app I’m working on, designed as a general exercise planner. In the past I used Excel to plan my running training. More recently I’ve started doing more types of exercise, such as strength training, yoga, and lots of walking. I wanted an app to record and monitor… Continue reading ExerPlan – Exercise Planning App
A brief overview of why I upgraded my iOS development hardware in 2018.
Apple released iOS12, the latest version of their mobile operating system, on 17th September 2018 and with it came the new Shortcuts/Siri Shortcuts functionality. Shortcuts is the new name for the old Workflow app. In essence, Shortcuts is a way of (relatively) easily automating tasks on your iOS devices. Shortcuts that you create can be… Continue reading iOS 12 Shortcuts
I’ve been learning how to code using Swift 3. As Swift 3 is still so new, a lot of the help on the Tinterweb is for Swift 2. When you try to get help with the Cocoa and Interface Builder stuff things can get a little tricky. What the net says works perfectly in Swift… Continue reading UIPickerView and Swift 3
I’ve started learning Unity 3D, which is my third game development engine in as many years. I’ve always developed 2D games because I don’t have any 3D skills whatsoever. Well, I can walk about without bumping into stuff, but that’s about it. However, I read up on Unity and watched a few videos and it… Continue reading How Many Ds Are There in Unity?
They make for the best video games, right? It’s hard to find fault with a game like Tetris, given that it has one trick which has been refined to perfection leaving no room for criticism. Unless you don’t like that one trick, of course, but then you’re just a weirdo. I like games that do… Continue reading One Trick Ponies
Let’s face it, the new breed of games shouldn’t be thought of as Free-To-Play but Free-To-Pay. Yes, they are free, but they are designed to cost you much more in the long-run – or short-run when you look at the price of some of those In-App Purchases (IAPs) – than if you’d paid your 69p… Continue reading Free To Pay and The Curve
That’s what I’m building for my next game. Ok, ok a little misleading and you’re all no doubt excited about playing my latest game because you think you’ll be playing as Mad Murdoch and BA. But what I meant was that I am getting together a team of people to help with the production of… Continue reading The A-Team