Tag Archive for lua

Catching Raised Events Twice

I’ve been very busy with the development of my new game, Discbord. One of the things I’ve had to do recently is pretty up the bare-bones GUI into something a little more attractive. Me being me, this meant creating a reusable object for text-based buttons. It also meant using Corona’s custom events to take care… Read more →

Sounds Good To Me

I’ve been doing some class work with audio lately. It’s all well and good developing a game with all the gameplay in the world and no real graphics or audio to speak of, but eventually it needs both. I’m tackling audio first because my skills in that department are just about better than my skills… Read more →

Corona’s Class Events

Implementing OOP in Lua and using Corona’s custom events has turbo-charged my development. Lua doesn’t have OOP built in like some languages, but there are a couple of methods that can be used to get a version working. My preferred method is to use the “define a class using a function” approach. I’m not after… Read more →