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lua

Development 

Catching Raised Events Twice

April 5, 2013April 6, 2013 Michael 0 Comments corona sdk, events, lua

I’ve been very busy with the development of my new game, Discbord. One of the things I’ve had to do

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Development 

Sounds Good To Me

November 20, 2012March 27, 2013 Michael audio, corona sdk, lua

I’ve been doing some class work with audio lately. It’s all well and good developing a game with all the

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Development 

Corona’s Class Events

July 24, 2012November 5, 2016 Michael corona, events, lua, oop

Implementing OOP in Lua and using Corona’s custom events has turbo-charged my development. Lua doesn’t have OOP built in like

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