Sounds Good To Me

I’ve been doing some class work with audio lately. It’s all well and good developing a game with all the gameplay in the world and no real graphics or audio to speak of, but eventually it needs both. I’m tackling audio first because my skills in that department are just about better than my skills… Continue reading Sounds Good To Me

Corona’s Class Events

Implementing OOP in Lua and using Corona’s custom events has turbo-charged my development. Lua doesn’t have OOP built in like some languages, but there are a couple of methods that can be used to get a version working. My preferred method is to use the “define a class using a function” approach. I’m not after… Continue reading Corona’s Class Events