Basically I’m now rich from the sales of Discbord. Well, ok, I’m not but it’s not unexpected. I am however happy that I actually released another app, and I’ve been chuffed with some of the comments from people that have played it. I’d planned on releasing Discbord and then checking out Lanica’s Platino SDK as an… Continue reading Discbord: Day 3
Author: Michael
Discbord Launches Today
Discbord launches in the App Store today and I’m chuffed to bits about it. From pretty much the moment I first tried the iPhone’s touch interface I was thinking about a game like Discbord. Now, over 4 years later, I’ve finally released the game I always wanted to play. Discbord is simple. Slide the disc… Continue reading Discbord Launches Today
Discbord: Submission Confirmed
About a year since I began developing it Discbord is finally “Waiting For Review” in the Apple App Store. Over the next few days my little app will be inspected and hopefully approved for release into the App Store. And then you can all buy it for 69p. Thanks. As with Super Smoothies I am very… Continue reading Discbord: Submission Confirmed
I’m No Artist
This is not false modesty or a clever title or anything other than the truth; when it comes to being artistic I’m somewhat challenged. I’ve been trying to create my own art for Discbord and have met with various levels of success. I did manage to open Pixelmator successfully, so that was good. It was… Continue reading I’m No Artist
Catching Raised Events Twice
I’ve been very busy with the development of my new game, Discbord. One of the things I’ve had to do recently is pretty up the bare-bones GUI into something a little more attractive. Me being me, this meant creating a reusable object for text-based buttons. It also meant using Corona’s custom events to take care… Continue reading Catching Raised Events Twice
New Media
This is just a test post for my new media area. Not new media, just a new area that is dedicated to media. Well, er, it will be new stuff too. Until you’ve seen it, then it’ll be old media. But not like pre-printing press media…oh, never mind, I’m sure you get the gist.
Recording Game Statistics
The competitive urge is one of the main reasons we play games. To help tap into that, over and above the competitive nature of my game itself, I decided to record stats. If nothing else, it gives each game a little extra edge if you know that the CPU has 25 wins to your 24.… Continue reading Recording Game Statistics
Sounds Good To Me
I’ve been doing some class work with audio lately. It’s all well and good developing a game with all the gameplay in the world and no real graphics or audio to speak of, but eventually it needs both. I’m tackling audio first because my skills in that department are just about better than my skills… Continue reading Sounds Good To Me
We Are Making Good Progress
I used to work for a software company where Leonard Liu was the CEO and during his infrequent trips to the UK all he said to us grunts was “We are making good progress.” Mostly I used to think, “We’re really not are we, Leonard?” but I kept quiet. However, on my new game I… Continue reading We Are Making Good Progress
Future-proof Your Code
You don’t need to, but it might just help you in the, er, future. I still don’t have a name for my new app, but it’s got a working title of DiscGame. This is because the app is a game based around the concept of flicking a disc at a target. Inspiring stuff. Anyway, future… Continue reading Future-proof Your Code